I build tools that run on numbers I've actually measured — pulled out of a game's own files, or read off the screen frame by frame — instead of repeated from somewhere else. Where something still isn't measured, it says so plainly rather than filling the gap with a guess.
The tools come first and the videos explain them. If you'd rather watch than read, the channel is here.
Loadout costing with break-even maths, a surveyed map of Kavkazi, a FOB planner that totals supplies and hauling, and the payout table read off real gameplay.
Open the tool →The same pipeline points at any game: pull the files, mine the footage, publish what's actually true before anyone else has it.
In progressItem names, prices, weights, calibres and compatibility, straight out of the build rather than retyped from a wiki.
Payouts and XP read off the HUD frame by frame, so a kill's real value is measured instead of assumed.
Anything the files and footage can't answer gets logged in game and marked as observed, not estimated.