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Dakanoth

Tools built on measured data

YouTube →

Most game guides are guessing.
These aren't.

I build tools that run on numbers I've actually measured — pulled out of a game's own files, or read off the screen frame by frame — instead of repeated from somewhere else. Where something still isn't measured, it says so plainly rather than filling the gap with a guess.

The tools come first and the videos explain them. If you'd rather watch than read, the channel is here.

Tools
How the numbers get here

From the files

Item names, prices, weights, calibres and compatibility, straight out of the build rather than retyped from a wiki.

From the screen

Payouts and XP read off the HUD frame by frame, so a kill's real value is measured instead of assumed.

From play

Anything the files and footage can't answer gets logged in game and marked as observed, not estimated.